Difference between revisions of "Mesh:setIndices"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
|||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
+ | '''Class:''' [[Mesh]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array. | |
− | Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array. | + | <syntaxhighlight lang="lua"> |
− | + | Mesh:setIndices(indices) | |
− | < | + | </syntaxhighlight> |
− | + | ||
− | </ | ||
=== Parameters === | === Parameters === | ||
− | '''indices''': (any) | + | '''indices''': (any) <br/> |
+ | |||
=== Examples === | === Examples === | ||
− | + | <syntaxhighlight lang="lua"> | |
− | + | -- set 3 indices with seperate function calls | |
− | mesh:setIndex(1, 10) | + | mesh:setIndex(1, 10) |
− | mesh:setIndex(2, 11) | + | mesh:setIndex(2, 11) |
− | mesh:setIndex(3, 12) | + | mesh:setIndex(3, 12) |
− | + | ||
− | -- set 3 indices with one function call | + | -- set 3 indices with one function call |
− | mesh:setIndices(1, 10, 2, 11, 3, 12) | + | mesh:setIndices(1, 10, 2, 11, 3, 12) |
− | + | ||
− | -- same as above | + | -- same as above |
− | mesh:setIndices{1, 10, 2, 11, 3, 12} | + | mesh:setIndices{1, 10, 2, 11, 3, 12} |
− | + | ||
− | -- these two functions do nothing | + | -- these two functions do nothing |
− | mesh:setIndices() | + | mesh:setIndices() |
− | mesh:setIndices{}< | + | mesh:setIndices{} |
+ | </syntaxhighlight> | ||
+ | |||
+ | {{Mesh}} |
Latest revision as of 14:30, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array.
Mesh:setIndices(indices)
Parameters
indices: (any)
Examples
-- set 3 indices with seperate function calls
mesh:setIndex(1, 10)
mesh:setIndex(2, 11)
mesh:setIndex(3, 12)
-- set 3 indices with one function call
mesh:setIndices(1, 10, 2, 11, 3, 12)
-- same as above
mesh:setIndices{1, 10, 2, 11, 3, 12}
-- these two functions do nothing
mesh:setIndices()
mesh:setIndices{}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices