Difference between revisions of "Mesh:resizeTextureCoordinateArray"
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=== Description === | === Description === | ||
Resizes the texture coordinate array to contain ''size'' elements. | Resizes the texture coordinate array to contain ''size'' elements. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Mesh:resizeTextureCoordinateArray(size) | Mesh:resizeTextureCoordinateArray(size) | ||
</source> | </source> |
Revision as of 14:28, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Resizes the texture coordinate array to contain size elements. <syntaxhighlight lang="lua"> Mesh:resizeTextureCoordinateArray(size) </source>
If size is smaller than the current texture coordinate array size, the content is reduced to its first size elements, the rest being dropped.
If size is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of size elements.
Parameters
size: (number) new texture coordinate array size
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices