Difference between revisions of "Mesh:setInstanceCount"

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=== Description ===
 
=== Description ===
 
Enables instanced rendering and sets the number of instances to draw.
 
Enables instanced rendering and sets the number of instances to draw.
<source lang="lua">
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<syntaxhighlight lang="lua">
 
Mesh:setInstanceCount(count)
 
Mesh:setInstanceCount(count)
 
</source>
 
</source>

Revision as of 14:28, 13 July 2023

Available since: Gideros 2019.12
Class: Mesh

Description

Enables instanced rendering and sets the number of instances to draw. <syntaxhighlight lang="lua"> Mesh:setInstanceCount(count) </source>

The GPU will draw your mesh a number of times instead of just once. This isn’t very useful unless you make a shader that is aware of it and can change vertices positions for each instance (please see Gideros Studio sample code).

Parameters

count: (number) number of instance to draw