Difference between revisions of "B2.RevoluteJoint"
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> | ||
+ | |||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | + | A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated. | |
− | A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated. | + | |
− | |||
=== <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
− | '''Revolute joint''' | + | '''Revolute joint''' |
− | < | + | <syntaxhighlight lang="lua"> |
+ | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) | ||
ground:setPosition(300, 480) | ground:setPosition(300, 480) | ||
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--will not let ball spin for ever | --will not let ball spin for ever | ||
revoluteJoint:setMaxMotorTorque(1) | revoluteJoint:setMaxMotorTorque(1) | ||
− | revoluteJoint:enableMotor(true)</ | + | revoluteJoint:enableMotor(true) |
+ | </syntaxhighlight> | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
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[[Special:MyLanguage/b2.RevoluteJoint:setMaxMotorTorque|b2.RevoluteJoint:setMaxMotorTorque]] ''<translate>sets the maximum motor torque in N*m</translate>''<br/><!-- GIDEROSMTD:b2.RevoluteJoint:setMaxMotorTorque(torque) sets the maximum motor torque in N*m --> | [[Special:MyLanguage/b2.RevoluteJoint:setMaxMotorTorque|b2.RevoluteJoint:setMaxMotorTorque]] ''<translate>sets the maximum motor torque in N*m</translate>''<br/><!-- GIDEROSMTD:b2.RevoluteJoint:setMaxMotorTorque(torque) sets the maximum motor torque in N*m --> | ||
[[Special:MyLanguage/b2.RevoluteJoint:setMotorSpeed|b2.RevoluteJoint:setMotorSpeed]] ''<translate>sets the motor speed in radians per second</translate>''<br/><!-- GIDEROSMTD:b2.RevoluteJoint:setMotorSpeed(speed) sets the motor speed in radians per second --> | [[Special:MyLanguage/b2.RevoluteJoint:setMotorSpeed|b2.RevoluteJoint:setMotorSpeed]] ''<translate>sets the motor speed in radians per second</translate>''<br/><!-- GIDEROSMTD:b2.RevoluteJoint:setMotorSpeed(speed) sets the motor speed in radians per second --> | ||
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} | ||
+ | |||
+ | ---- | ||
+ | *'''[[B2.Joint]]''' | ||
+ | *'''[[LiquidFun]]''' |
Latest revision as of 16:51, 12 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated.
Examples
Revolute joint
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(300, 480)
local jointDef = b2.createRevoluteJointDef(body, ground, 300, 300)
local revoluteJoint = world:createJoint(jointDef)
--will not let ball spin for ever
revoluteJoint:setMaxMotorTorque(1)
revoluteJoint:enableMotor(true)
Methodsb2.RevoluteJoint:enableLimit enables or disables the joint limit |
EventsConstants |