Difference between revisions of "Mesh:setIndices"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
<languages />
+
'''Available since:''' Gideros 2012.09<br/>
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
+
'''Class:''' [[Mesh]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
+
 
=== <translate>Description</translate> ===
+
=== Description ===
<translate><br />
+
Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array.
Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array.<br />
 
<br /></translate>
 
 
<source lang="lua">
 
<source lang="lua">
Mesh:setIndices(indices)
+
Mesh:setIndices(indices)
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
+
 
'''indices''': (any) <translate></translate> <br/>
+
=== Parameters ===
=== <translate>Examples</translate> ===
+
'''indices''': (any) <br/>
'''Example'''<br/>
+
 
<source lang="lua">-- set 3 indices with seperate function calls
+
=== Examples ===
 +
<source lang="lua">
 +
-- set 3 indices with seperate function calls
 
mesh:setIndex(1, 10)
 
mesh:setIndex(1, 10)
 
mesh:setIndex(2, 11)
 
mesh:setIndex(2, 11)
Line 27: Line 27:
 
-- these two functions do nothing
 
-- these two functions do nothing
 
mesh:setIndices()
 
mesh:setIndices()
mesh:setIndices{}</source>
+
mesh:setIndices{}
 +
</source>
  
 
{{Mesh}}
 
{{Mesh}}

Revision as of 04:49, 18 September 2022

Available since: Gideros 2012.09
Class: Mesh

Description

Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array.

Mesh:setIndices(indices)

Parameters

indices: (any)

Examples

-- set 3 indices with seperate function calls
mesh:setIndex(1, 10)
mesh:setIndex(2, 11)
mesh:setIndex(3, 12)

-- set 3 indices with one function call
mesh:setIndices(1, 10, 2, 11, 3, 12)

-- same as above
mesh:setIndices{1, 10, 2, 11, 3, 12}

-- these two functions do nothing
mesh:setIndices()
mesh:setIndices{}