Difference between revisions of "Mesh:setColorArray"

From GiderosMobile
(removed language stuff)
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__NOTOC__
 
__NOTOC__
<languages />
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'''Available since:''' Gideros 2012.09<br/>
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
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'''Class:''' [[Mesh]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
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=== <translate>Description</translate> ===
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=== Description ===
<translate><br />
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Assigns a new content to the color array, dropping all the elements contained in the color array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Assigns new content to the color array, dropping all the elements contained in the color array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.<br />
 
<br /></translate>
 
 
<source lang="lua">
 
<source lang="lua">
Mesh:setColorArray(colors)
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Mesh:setColorArray(colors)
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
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'''colors''': (any) <translate></translate> <br/>
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=== Parameters ===
=== <translate>Examples</translate> ===
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'''colors''': (any) color as hex format and alpha, or a table of colors and alphas<br/>
'''Example'''<br/>
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<source lang="lua">-- set the color array as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0).
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=== Example ===
 +
'''Code'''
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<source lang="lua">
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-- sets the color array as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0)
 
mesh:setColorArray(0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0)
 
mesh:setColorArray(0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0)
  
-- same as above
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-- same as above but curly braces instead of parenthesis
mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0}</source>
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mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0}
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</source>
  
 
{{Mesh}}
 
{{Mesh}}

Revision as of 19:05, 14 March 2021

Available since: Gideros 2012.09
Class: Mesh

Description

Assigns a new content to the color array, dropping all the elements contained in the color array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

Mesh:setColorArray(colors)

Parameters

colors: (any) color as hex format and alpha, or a table of colors and alphas

Example

Code

-- sets the color array as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0)
mesh:setColorArray(0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0)

-- same as above but curly braces instead of parenthesis
mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0}