Difference between revisions of "Event.PRE SOLVE"

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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2011.6<br/>
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<languages />
'''Value:''' preSolve<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
=== Description ===
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'''<translate>Value</translate>:''' preSolve<br/>
<translate>This event is usually dispatched after [[[Event.BEGIN_CONTACT]]] and can be dispatched multiple times on each reaction between objects.  
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'''<translate>Defined by</translate>:''' [[Special:MyLanguage/b2.World|b2.World]]<br/>
Usually in this event you can cancel or modify collisions in other ways using [[[event.contact]]] object.</translate>
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=== Parameters ===
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=== <translate>Description</translate> ===
'''contact''': (b2.Contact) <translate>Contains instance of [[[b2.Contact]]] holding information about this collision</translate><br/>
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This event is usually dispatched after [[Special:MyLanguage/Event.BEGIN_CONTACT|Event.BEGIN_CONTACT]] and can be dispatched multiple times on each reaction between objects. Usually in this event you can cancel or modify collisions in other ways using ''event.contact'' object.
'''fixtureA''': (b2.Fixture) <translate>Contains instance of [[[b2.Fixture]]] of first colliding body</translate><br/>
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'''fixtureB''': (b2.Fixture) <translate>Contains instance of [[[b2.Fixture]]] of second colliding body</translate><br/>
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=== <translate>Parameters</translate> ===
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'''contact''': (b2.Contact) <translate>contains instance of [[Special:MyLanguage/b2.Contact|b2.Contact]] holding information about this collision</translate><br/>
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'''fixtureA''': (b2.Fixture) <translate>contains instance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of first colliding body</translate><br/>
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'''fixtureB''': (b2.Fixture) <translate>contains instance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of second colliding body</translate><br/>
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{{B2.World}}

Latest revision as of 16:36, 18 February 2020


Available since: Gideros 2011.6
Value: preSolve
Defined by: b2.World

Description

This event is usually dispatched after Event.BEGIN_CONTACT and can be dispatched multiple times on each reaction between objects. Usually in this event you can cancel or modify collisions in other ways using event.contact object.

Parameters

contact: (b2.Contact) contains instance of b2.Contact holding information about this collision
fixtureA: (b2.Fixture) contains instance of b2.Fixture of first colliding body
fixtureB: (b2.Fixture) contains instance of b2.Fixture of second colliding body





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