Difference between revisions of "B2.World:createParticleSystem"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
<languages /> | <languages /> | ||
− | ''' | + | '''Available since:''' Gideros 2015.06.30<br/> |
− | ''' | + | '''Class:''' [[Special:MyLanguage/b2.World|b2.World]]<br/> |
− | === | + | |
− | + | === Description === | |
− | Parameters | + | Creates a new particle system, which will use Liquid fun. |
− | "pressureStrength" | + | |
− | "dampingStrength" | + | Parameters you can provide in table are: |
− | " | + | *"pressureStrength" |
− | "springStrength" | + | *"dampingStrength" |
− | "viscousStrength" | + | *"elasticStrength" |
− | "surfaceTensionPressureStrength" | + | *"springStrength" |
− | "surfaceTensionNormalStrength" | + | *"viscousStrength" |
− | "repulsiveStrength" | + | *"surfaceTensionPressureStrength" |
− | "powderStrength" | + | *"surfaceTensionNormalStrength" |
− | "ejectionStrength" | + | *"repulsiveStrength" |
− | "staticPressureStrength" | + | *"powderStrength" |
− | "staticPressureRelaxation" | + | *"ejectionStrength" |
− | "colorMixingStrength" | + | *"staticPressureStrength" |
− | "lifetimeGranularity" | + | *"staticPressureRelaxation" |
− | "radius" | + | *"colorMixingStrength" |
− | "staticPressureIterations" | + | *"lifetimeGranularity" |
− | "destroyByAge" | + | *"radius" |
+ | *"staticPressureIterations" | ||
+ | *"destroyByAge" | ||
<source lang="lua"> | <source lang="lua"> | ||
(b2.ParticleSystem) = b2.World:createParticleSystem(particleSysDef) | (b2.ParticleSystem) = b2.World:createParticleSystem(particleSysDef) | ||
</source> | </source> | ||
− | === | + | |
− | '''particleSysDef''': (table) | + | === Parameters === |
− | === | + | '''particleSysDef''': (table) parameters that define particle system <br/> |
− | ''' | + | |
+ | === Return values === | ||
+ | '''Returns''' (b2.ParticleSystem) new particle system<br/> | ||
+ | |||
+ | {{B2.World}} |
Revision as of 16:14, 18 February 2020
Available since: Gideros 2015.06.30
Class: b2.World
Description
Creates a new particle system, which will use Liquid fun.
Parameters you can provide in table are:
- "pressureStrength"
- "dampingStrength"
- "elasticStrength"
- "springStrength"
- "viscousStrength"
- "surfaceTensionPressureStrength"
- "surfaceTensionNormalStrength"
- "repulsiveStrength"
- "powderStrength"
- "ejectionStrength"
- "staticPressureStrength"
- "staticPressureRelaxation"
- "colorMixingStrength"
- "lifetimeGranularity"
- "radius"
- "staticPressureIterations"
- "destroyByAge"
(b2.ParticleSystem) = b2.World:createParticleSystem(particleSysDef)
Parameters
particleSysDef: (table) parameters that define particle system
Return values
Returns (b2.ParticleSystem) new particle system