Difference between revisions of "Tutorial - Making a 2D space shooter game"
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In this tutorial, I'll guide you on the process of making a 2D space shooter game with Gideros. I will be focusing on the game itself, meaning it will lack many of those little additions that a player would probably expect: no progression saving, no menus, no leader-board, etc. So don't expect to end up with a game that could sell at the end of this tutorial, but if I am a good enough teacher, you will be able to make more games on your own. | In this tutorial, I'll guide you on the process of making a 2D space shooter game with Gideros. I will be focusing on the game itself, meaning it will lack many of those little additions that a player would probably expect: no progression saving, no menus, no leader-board, etc. So don't expect to end up with a game that could sell at the end of this tutorial, but if I am a good enough teacher, you will be able to make more games on your own. | ||
− | '''If you read these lines, it means that I am still writing this guide, and it is certainly incomplete. I am writing it online because it allows me to explain things as I code them, and if I ever give up, someone else may want to take over. Until this paragraph is removed, each part of the tutorial can change, so don't try to follow it as I write. | + | '''If you read these lines, it means that I am still writing this guide, and it is certainly incomplete. I am writing it online because it allows me to explain things as I code them, and if I ever give up, someone else may want to take over. Until this paragraph is removed, each part of the tutorial can change, so don't try to follow it as I write.''' |
− | ''' | ||
* [[2D Space Shooter Part 1: Planning, Tooling, Layers, Objects]] | * [[2D Space Shooter Part 1: Planning, Tooling, Layers, Objects]] | ||
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* [[2D Space Shooter Part 9: Effects]] | * [[2D Space Shooter Part 9: Effects]] | ||
* [[2D Space Shooter Part 10: Going further]] | * [[2D Space Shooter Part 10: Going further]] | ||
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+ | '''Prev.: [[Written Tutorials]]'''</br> | ||
+ | '''Next: [[2D Space Shooter Part 1: Planning, Tooling, Layers, Objects]]''' | ||
{{GIDEROS IMPORTANT LINKS}} | {{GIDEROS IMPORTANT LINKS}} |
Revision as of 19:00, 12 November 2023
Hello developer!
In this tutorial, I'll guide you on the process of making a 2D space shooter game with Gideros. I will be focusing on the game itself, meaning it will lack many of those little additions that a player would probably expect: no progression saving, no menus, no leader-board, etc. So don't expect to end up with a game that could sell at the end of this tutorial, but if I am a good enough teacher, you will be able to make more games on your own.
If you read these lines, it means that I am still writing this guide, and it is certainly incomplete. I am writing it online because it allows me to explain things as I code them, and if I ever give up, someone else may want to take over. Until this paragraph is removed, each part of the tutorial can change, so don't try to follow it as I write.
- 2D Space Shooter Part 1: Planning, Tooling, Layers, Objects
- 2D Space Shooter Part 2: Background
- 2D Space Shooter Part 3: Ships
- 2D Space Shooter Part 4: Player
- 2D Space Shooter Part 5: Firing
- 2D Space Shooter Part 6: Enemies
- 2D Space Shooter Part 7: Boosters
- 2D Space Shooter Part 8: Score
- 2D Space Shooter Part 9: Effects
- 2D Space Shooter Part 10: Going further
Prev.: Written Tutorials
Next: 2D Space Shooter Part 1: Planning, Tooling, Layers, Objects