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From GiderosMobile
  • ...e is about to interact with a rigid body or stops interacting with a rigid body. This results in an expensive operation compared to using b2_fixtureContact
    458 bytes (59 words) - 19:10, 26 April 2022
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A kinematic body does not collide with other static or kinematic bodies.
    460 bytes (70 words) - 15:32, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether the body can sleep.
    346 bytes (42 words) - 18:00, 12 July 2023
  • A rigid body represents an object that you want to simulate in the world. It has a mass, In order to create a rigid body, you need to specify its transform.
    1 KB (162 words) - 15:32, 13 July 2023
  • <!-- GIDEROSOBJ:r3d.Body --> A rigid body represents an object that you want to simulate in the world. It has a mass,
    4 KB (669 words) - 23:05, 17 December 2020
  • '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>
    1 KB (125 words) - 15:31, 13 July 2023
  • '''bodyA''': (r3d body) body A<br/> '''bodyB''': (r3d body) body B<br/>
    1 KB (133 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Gets the body transform.
    366 bytes (43 words) - 15:32, 13 July 2023
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A dynamic body can collide with other dynamic, static or kinematic bodies.
    459 bytes (69 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Sets the body angular velocity.
    354 bytes (40 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Sets the body linear velocity.
    351 bytes (40 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Sets the mass of the body.
    326 bytes (40 words) - 15:32, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the active state of the body.
    372 bytes (47 words) - 18:22, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether a body has fixed rotation set.
    362 bytes (45 words) - 18:21, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether a body is allowed to sleep.
    358 bytes (45 words) - 18:06, 12 July 2023
  • ...tion. The body definition is given as an ordinary table. The fields of the body definition table are: ...[[Special:MyLanguage/b2.DYNAMIC_BODY|b2.DYNAMIC_BODY]]. Note: if a dynamic body would have zero mass, the mass is set to one.<br/>
    3 KB (433 words) - 15:26, 13 July 2023
  • Returns the parent body of this fixture. This is ''nil'' if the fixture is not attached. (b2.Body) = b2.Fixture:getBody()
    374 bytes (50 words) - 18:22, 12 July 2023
  • UrlLoader.new(url,method,headers,body) ''body'' parameter specifies the HTTP body data. This parameter is used only when the HTTP method is '''UrlLoader.POST
    2 KB (238 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Gets the body mass.
    338 bytes (42 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Sets the body type. Can be one of the following:
    558 bytes (86 words) - 15:31, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Gets the body angular velocity.
    366 bytes (42 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Gets the body linear velocity.
    363 bytes (42 words) - 15:32, 13 July 2023
  • Once you have created a rigid body in the world, you need to add one or more collision shapes to it so that it ...to a rigid body, you need to specify the mass of the shape. Then the rigid body will recompute its total mass, its center of mass and its inertia tensor ta
    1 KB (206 words) - 23:44, 12 December 2020
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the body to behave as a bullet.
    353 bytes (47 words) - 18:01, 12 July 2023
  • Returns the second body attached to this joint. (b2.Body) = b2.Joint:getBodyB()
    379 bytes (49 words) - 18:19, 12 July 2023
  • Returns the first body attached to this joint. (b2.Body) = b2.Joint:getBodyA()
    377 bytes (49 words) - 18:00, 12 July 2023
  • '''Creating Box2d body and moving Bitmap along the body''' local body = world:createBody{type = b2.DYNAMIC_BODY}
    2 KB (214 words) - 15:27, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the angular damping of the body.
    370 bytes (45 words) - 18:13, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the gravity scale of the body.
    366 bytes (45 words) - 17:40, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the linear damping of the body.
    367 bytes (45 words) - 18:21, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether a body is set to behave as a bullet.
    367 bytes (51 words) - 18:00, 12 July 2023
  • '''Creating a circle body''' local body = world:createBody{type = b2.DYNAMIC_BODY}
    2 KB (209 words) - 18:18, 12 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Sets the body location and rotation transform matrix.
    593 bytes (72 words) - 15:32, 13 July 2023
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    1 KB (159 words) - 15:26, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the total mass of the body in kilograms (kg).
    386 bytes (51 words) - 17:56, 12 July 2023
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    1 KB (160 words) - 15:27, 13 July 2023
  • ...nstance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of first colliding body</translate><br/> ...stance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of second colliding body</translate><br/>
    869 bytes (109 words) - 17:32, 18 February 2020
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    2 KB (320 words) - 15:26, 13 July 2023
  • ...This will not update contacts until the next time step when either parent body is active and awake. The filter data definition is given as an ordinary tab local body = world:createBody{type = b2.DYNAMIC_BODY}
    2 KB (301 words) - 17:50, 12 July 2023
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    2 KB (253 words) - 15:27, 13 July 2023
  • ...dy.lua''" for example. This will be the Component responsible for adding a body to entities. -- body physics properties
    2 KB (246 words) - 04:34, 20 December 2023
  • LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on '''Box2D'''. The fluid simulation # '''create your body''' => [[B2.World]]
    2 KB (258 words) - 15:30, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the rotational inertia of the body about the local origin in kg-m^2.
    436 bytes (57 words) - 18:00, 12 July 2023
  • ...nstance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of first colliding body</translate><br/> ...stance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of second colliding body</translate><br/>
    1 KB (138 words) - 17:36, 18 February 2020
  • ...nstance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of first colliding body</translate><br/> ...stance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of second colliding body</translate><br/>
    1 KB (135 words) - 17:33, 18 February 2020
  • ...es passed to yield (if the coroutine yields) or any values returned by the body function (if the coroutine terminates). If there is any error, resume retur
    1 KB (158 words) - 15:26, 13 July 2023
  • A fixture is used to attach a shape to a body for collision detection. A fixture inherits its transform from its parent. Fixtures are created via [[b2.Body:createFixture]].
    3 KB (366 words) - 17:57, 12 July 2023
  • <!-- GIDEROSOBJ:b2.Body --> A rigid body created via [[B2.World:createBody]].
    7 KB (955 words) - 02:42, 1 December 2023
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    1 KB (194 words) - 15:27, 13 July 2023
  • --create empty box2d body for joint 200, 100, --coordinates where "imaginary string" is attached in the air for body 1
    3 KB (420 words) - 17:55, 12 July 2023

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