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From GiderosMobile
  • '''enable''': (boolean) either true or false<br/> ship.body:enableGravity(false)
    424 bytes (52 words) - 15:31, 13 July 2023
  • '''allowed''': (boolean) either true or false (default is '''true''')<br/> ship.body:setIsAllowedToSleep(false)
    429 bytes (51 words) - 15:31, 13 July 2023
  • ...steners''': (bool) add internal mouse event listeners '''optional, default=false'''<br/> ...ners''': (bool) add internal keyboard event listeners '''optional, default=false'''<br/>
    1,010 bytes (115 words) - 08:37, 11 October 2023
  • Returns ''true'' if the device has the capability to determine heading, ''false'' otherwise.<br /> ...turns</translate>''' (bool) <translate>''true'' if heading is available, ''false'' otherwise</translate><br/>
    634 bytes (69 words) - 15:29, 13 July 2023
  • ...capability to determine current location and this capability is enabled, ''false'' otherwise.<br /> ...s</translate>''' (bool) <translate>''true'' if geolocation is available, ''false'' otherwise</translate><br/>
    671 bytes (75 words) - 15:29, 13 July 2023
  • self.focus = false self.isclicked = false
    678 bytes (76 words) - 15:26, 13 July 2023
  • Returns ''true'' if gyroscope is available for this platform, ''false'' otherwise.<br /> ...(bool) <translate>''true'' if gyroscope is available for this platform, ''false'' otherwise.</translate><br/>
    630 bytes (70 words) - 15:29, 13 July 2023
  • ...kParent''': (bool) flag to check parent visibility '''(optional: default = false)'''<br/> '''Returns''' (bool) a value of ''true'' if sprite is visible, ''false'' otherwise<br/>
    572 bytes (71 words) - 15:33, 13 July 2023
  • Returns ''true'' if iAd framework is available for this platform, ''false'' otherwise. For iOS 4.0 , this function returns ''true''.<br /> ...ol) <translate>''true'' if iAd framework is available for this platform, ''false'' otherwise</translate><br/>
    650 bytes (77 words) - 15:29, 13 July 2023
  • Returns ''true'' if accelerometer is available for this platform, ''false'' otherwise. ...urns''' (bool) ''true'' if accelerometer is available for this platform, ''false'' otherwise.
    414 bytes (43 words) - 18:00, 12 July 2023
  • ...oolean'') set texture filtering, that is smoothing the image ('''default = false''')<br/> ...oolean'') set texture filtering, that is smoothing the image ('''default = false''')<br/>
    2 KB (304 words) - 14:27, 30 April 2024
  • Returns ''true'' if the ad banner has downloaded an advertisement, ''false'' otherwise.<br /> ...l) <translate>''true'' if the ad banner has downloaded an advertisement, ''false'' otherwise</translate><br/>
    630 bytes (74 words) - 15:29, 13 July 2023
  • '''Returns''' (any) ''true'' if the shape is a sensor, ''false'' otherwise.<br/> '''Returns''' (any) ''true'' if the shape is a sensor, ''false'' otherwise.<br/>
    474 bytes (60 words) - 18:22, 12 July 2023
  • ...advertisement to interact with, and ''event.willLeaveApplication'' will be false.</translate> ...illLeaveApplication''': (bool) <translate>true if user will leave the app, false if user will not leave the app</translate><br/>
    818 bytes (115 words) - 10:57, 3 September 2018
  • '''flag''': (bool) the checkbox status, true=checked, false=unchecked<br/> self.isbold = false -- checkbox starting status
    3 KB (393 words) - 15:29, 13 July 2023
  • document.isPause = false; document.isPause = false;
    863 bytes (99 words) - 15:30, 13 July 2023
  • self.focus = false self.disabled = false
    5 KB (652 words) - 05:13, 30 November 2023
  • '''looping''': (boolean, default = false) <br/> '''paused''': (boolean, default = false) <br/>
    792 bytes (100 words) - 20:32, 7 January 2024
  • self.focus = false self:updateVisualState(false)
    4 KB (562 words) - 19:17, 26 November 2023
  • '''fullscreen''': (bool) true for fullscreen, false for windowed mode<br/> isfullscreen = false
    934 bytes (107 words) - 18:23, 12 July 2023
  • ...uffer before rendering. True by default for the first effect of the stack, false otherwise. '''optional''' ...tell Gideros to resize the buffer to match the Sprite size automatically. False by default. '''optional'''
    3 KB (354 words) - 15:33, 13 July 2023
  • {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false}, {name="fTexture", type=Shader.CTEXTURE, vertex=false},
    2 KB (314 words) - 22:58, 4 November 2023
  • self.focus = false self.toggled = false
    4 KB (531 words) - 03:33, 30 November 2023
  • '''direction''': (bool) is it an horizontal Table widget ('''default = false''')<br/> ...if true please provide cellSpacingX and cellSpacingY values) ('''default = false''')<br/>
    2 KB (220 words) - 08:20, 17 October 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (219 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (219 words) - 15:29, 13 July 2023
  • ...ch must be set to true if the uniform is defined in the vertex shader, and false if it is defined in the fragment shader {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false},
    3 KB (394 words) - 22:58, 4 November 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (221 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (221 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (220 words) - 15:29, 13 July 2023
  • '''filtering''': (boolean, default = false) whether or not the texture is filtered, that is smoothing the image (''blu ...f a texture along with a dedicated shader ('''new 2022.3''') ('''default = false''')
    4 KB (525 words) - 04:54, 17 March 2024
  • self.focus = false self:updateVisualState(false)
    6 KB (862 words) - 00:41, 1 December 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (178 words) - 15:29, 13 July 2023
  • ...hit test only for visible sprite (clipping/masking) '''optional, default = false'''<br/> ...l) ''true'' if the given global coordinates are in bounds of the sprite, ''false'' otherwise<br/>
    2 KB (220 words) - 06:28, 23 April 2024
  • Issues an error when the value of its argument ''v'' is false (i.e.: nil or false), otherwise returns all its arguments.
    1 KB (149 words) - 18:23, 12 July 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (179 words) - 15:29, 13 July 2023
  • {name="fTexture", type=Shader.CTEXTURE, vertex=false}, {name="fTexture2", type=Shader.CTEXTURE, vertex=false},
    4 KB (522 words) - 13:29, 25 November 2023
  • '''b''': (boolean) true to start the profiler, false to stop the profiler and create the table<br/> local t=Core.enableAllocationTracking(false)
    917 bytes (132 words) - 15:27, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (173 words) - 15:29, 13 July 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (189 words) - 15:29, 13 July 2023
  • ...ction (if the coroutine terminates). If there is any error, resume returns false plus the error message''' '''Returns''' (bool) true if coroutine ran without errors, false otherwise<br/>
    1 KB (158 words) - 15:26, 13 July 2023
  • local isTouchingGround = false isTouchingGround = false
    2 KB (162 words) - 03:06, 1 December 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (186 words) - 15:29, 13 July 2023
  • xplayer1.iskeyleft = false xplayer1.iskeyright = false
    10 KB (1,386 words) - 23:51, 18 November 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (191 words) - 15:29, 13 July 2023
  • Returns true if app is ran on Gideros player and, false if it is ran as stand alone app.
    283 bytes (36 words) - 17:55, 12 July 2023
  • '''dual''': (bool) has the Slider widget two knobs '''default = false'''<br/> local gui = UI.Slider.new(false, svg, 0.2, true)
    2 KB (298 words) - 08:19, 17 October 2023
  • local windowdrawn = false if (windowdrawn) then -- the variable is false when main window is collapsed
    1 KB (169 words) - 15:29, 13 July 2023
  • '''Returns''' (bool) ''true'' if both bodyA and bodyB are active, ''false'' otherwise<br/>
    368 bytes (46 words) - 17:46, 12 July 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (195 words) - 15:28, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (178 words) - 15:29, 13 July 2023
  • {name = "fColor", type = Shader.CFLOAT4, sys = Shader.SYS_COLOR, vertex = false}, {name = "fTexture", type = Shader.CTEXTURE, vertex = false},
    3 KB (323 words) - 05:55, 6 November 2023
  • local windowdrawn = false if windowdrawn then -- the variable is false when main window is collapsed
    1 KB (202 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (181 words) - 15:29, 13 July 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (200 words) - 15:29, 13 July 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    2 KB (203 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (181 words) - 15:29, 13 July 2023
  • '''vertical''': (bool) is it a vertical Splitpane widget ('''default = false''')<br/> { class=UI.Splitpane, Vertical=false, layout={ weighty=1, weightx=1, insetTop=16, insetBottom=16 },
    2 KB (181 words) - 08:20, 17 October 2023
  • '''paused''': (boolean) true to pause the particle system, false to resume<br/>
    336 bytes (38 words) - 22:23, 21 September 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    2 KB (215 words) - 15:29, 13 July 2023
  • window.saveWarning=false; else JS.eval("window.saveWarning=false;")
    2 KB (233 words) - 15:31, 13 July 2023
  • ...Sprite.EVENTMASK_MOUSE, Sprite.EVENTMASK_TOUCH or Sprite.EVENTMASK_KEY, or false/true for none/all event stopped<br/>
    492 bytes (65 words) - 15:33, 13 July 2023
  • ...e>''' (bool) <translate>''true'' if in-app billing service is available, ''false'' otherwise.</translate><br/>
    762 bytes (80 words) - 15:29, 13 July 2023
  • '''open''': (bool) the status of the window, true=opened, false=closed, '''nil=no close button on window'''<br/> ...boolean below, otherwise it returns the status of the window, true=opened, false=closed<br/>
    3 KB (425 words) - 04:46, 12 October 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (198 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (206 words) - 15:28, 13 July 2023
  • ...turns</translate>''' (bool) <translate>''true'' if the timer is running, ''false'' otherwise.</translate><br/>
    554 bytes (64 words) - 15:33, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (206 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (194 words) - 15:29, 13 July 2023
  • '''awake''': (boolean) set to true to wake body, false to put it to sleep <br/>
    406 bytes (58 words) - 17:58, 12 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (199 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (202 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (202 words) - 15:29, 13 July 2023
  • ...rns</translate>''' (bool) <translate>''true'' if joint motor is enabled, ''false'' otherwise</translate><br/>
    546 bytes (61 words) - 18:09, 12 July 2023
  • ...rns</translate>''' (bool) <translate>''true'' if joint motor is enabled, ''false'' otherwise</translate><br/>
    550 bytes (61 words) - 18:03, 12 July 2023
  • ...rns</translate>''' (bool) <translate>''true'' if joint motor is enabled, ''false'' otherwise</translate><br/>
    534 bytes (61 words) - 15:27, 13 July 2023
  • ...rns</translate>''' (bool) <translate>''true'' if joint limit is enabled, ''false'' otherwise</translate><br/>
    546 bytes (61 words) - 18:08, 12 July 2023
  • ...rns</translate>''' (bool) <translate>''true'' if joint limit is enabled, ''false'' otherwise</translate><br/>
    550 bytes (61 words) - 18:17, 12 July 2023
  • ...</translate>''' (bool) <translate>''true'' if the access token is valid, ''false'' otherwise.</translate><br/>
    579 bytes (68 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (206 words) - 15:29, 13 July 2023
  • ...e call, after this first result. In case of any error, '''pcall''' returns false plus the "''error''" message. '''Returns''' (bool) false if there was error, true if function call succeeded<br/>
    1 KB (209 words) - 11:54, 5 October 2023
  • '''Returns''' (bool) ''true'' if the channel is paused, ''false'' otherwise<br/>
    352 bytes (39 words) - 15:33, 13 July 2023
  • '''Returns''' (bool) ''true'' if the channel is looping, ''false'' otherwise<br/>
    355 bytes (39 words) - 15:33, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (210 words) - 15:29, 13 July 2023
  • '''Returns''' (bool) a value of "true" if current clip is playing, "false" otherwise<br/>
    361 bytes (43 words) - 15:31, 13 July 2023
  • '''Returns''' (bool) ''true'' if the body is active, ''false'' otherwise<br/>
    372 bytes (47 words) - 18:22, 12 July 2023
  • '''bool''': (boolean) set children auto depth sorting, ''default = false''<br/>
    422 bytes (56 words) - 00:36, 21 February 2024
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (216 words) - 15:29, 13 July 2023
  • '''eventMerging''' (boolean) merging of touch/mouse move events '''(default = false)'''<br/>
    379 bytes (41 words) - 18:04, 12 July 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    2 KB (231 words) - 15:29, 13 July 2023
  • '''Returns''' (any) ''true'' if the channel is currently playing a sound, ''false'' otherwise<br/>
    378 bytes (43 words) - 15:33, 13 July 2023
  • '''allowNil''': (bool) starts with an empty time ('''default = false''')<br/>
    556 bytes (69 words) - 08:21, 17 October 2023
  • if window01 then -- the variable is false when window is collapsed local ischanged = false
    2 KB (228 words) - 15:29, 13 July 2023
  • ...clone''': (boolean) should the cloning be recursive '''optional, default = false'''<br/>
    453 bytes (52 words) - 15:33, 13 July 2023
  • ...eturns</translate>''' (bool) <translate>''true'' if Gaming is logged in, ''false'' otherwise.</translate><br/>
    527 bytes (61 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (218 words) - 15:29, 13 July 2023
  • '''bool''': (bool) false to disable draw call, true to enable<br/>
    461 bytes (57 words) - 15:33, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (211 words) - 15:29, 13 July 2023
  • local isTouchingGround = false isTouchingGround = false
    2 KB (286 words) - 02:45, 1 December 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (234 words) - 15:29, 13 July 2023

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