R3d.Body:testPointInside

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Revision as of 23:16, 18 December 2025 by MoKaLux (talk | contribs)


Available since: Gideros 2019.10
Class: R3d.Body

Description

Checks if a 3D point is inside a RigidBody.

(bool) = r3d.Body:testPointInside(x,y,z)

World Query Collider

A world query collider is a collider used to perform world queries on it. World queries are manual queries perform on the physics world like raycasting or testing if two collider collide or overlap.

Parameters

x: (number) the position of the point in the X axis world coordinate
y: (number) the position of the point in the Y axis world coordinate
z: (number) the position of the point in the Z axis world coordinate

Return values

Returns (boolean) true if a point is inside a RigidBody

Example

local tpi = player1.body:testPointInside(0, 1, 0)
if tpi then
	print(tpi)
end