R3d.Body:setAngularLockAxisFactor
From GiderosMobile
Available since: Gideros 2020.2
Class: R3d.Body
Description
Restricts the angular motion of a rigid body along the world-space x, y and z axes.
r3d.Body:setAngularLockAxisFactor(lfx,lfy,lfz)
For instance, you can disable the rotation of a rigid body along the world-space Y axis by setting the lock factor to zero for this axis.
Parameters
lfx: (number) the new angular lock factor on the x axis, default = 1 no lock
lfy: (number) the new angular lock factor on the y axis, default = 1 no lock
lfz: (number) the new angular lock factor on the z axis, default = 1 no lock
Example
-- Disable rotation along the Y axis
player1.body:setAngularLockAxisFactor(1, 0, 1)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyLocalForceAtCenterOfMass
- R3d.Body:applyLocalForceAtLocalPosition
- R3d.Body:applyLocalForceAtWorldPosition
- R3d.Body:applyLocalTorque
- R3d.Body:applyWorldForceAtCenterOfMass
- R3d.Body:applyWorldForceAtLocalPosition
- R3d.Body:applyWorldForceAtWorldPosition
- R3d.Body:applyWorldTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getForce
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTorque
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:resetForce
- R3d.Body:resetTorque
- R3d.Body:setAngularDamping
- R3d.Body:setAngularLockAxisFactor
- R3d.Body:setAngularVelocity
- R3d.Body:setIsActive
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setIsSleeping
- R3d.Body:setLinearDamping
- R3d.Body:setLinearLockAxisFactor
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside