R3d.Body:setLinearVelocity

From GiderosMobile
Revision as of 09:59, 18 December 2025 by MoKaLux (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Available since: Gideros 2020.2
Class: R3d.Body

Description

Sets the body linear velocity.

r3d.Body:setLinearVelocity(vx,vy,vz)

Parameters

vx: (number) new body x axis linear velocity
vy: (number) new body y axis linear velocity
vz: (number) new body z axis linear velocity

Example

	m = player1.body:getTransform()
	rx, ry, rz = m:getRotationX(), m:getRotationY()+270, m:getRotationZ() -- XXX
	if isup then
		-- ^< deg Convert 'deg' into radians
		player1.body:setLinearVelocity(math.cos(^<ry)*0.7*32, 0, -math.sin(^<ry)*0.7*32)
	end
	if isdown then
		-- ^< deg Convert 'deg' into radians
		player1.body:setLinearVelocity(-math.cos(^<ry)*0.7*32, 0, math.sin(^<ry)*0.7*32)
	end
	if isleft then player1.body:applyWorldTorque(0, 0.31*32, 0) end
	if isright then player1.body:applyWorldTorque(0, -0.31*32, 0) end