Tutorial - Making a 2D space shooter game
Hello developer!
In this tutorial, I'll guide you on the process of making a 2D space shooter game with Gideros. I will be focusing on the game itself, meaning it will lack many of those little additions that a player would probably expect: no progression saving, no menus, no leader-board, etc. So don't expect to end up with a game that could sell at the end of this tutorial, but if I am a good enough teacher, you will be able to make more games on your own.
If you read these lines, it means that I am still writing this guide, and it is certainly incomplete. I am writing it online because it allows me to explain things as I code them, and if I ever give up, someone else may want to take over. Until this paragraph is removed, each part of the tutorial can change, so don't try to follow it as I write.
- 2D Space Shooter Part 1: Planning, Tooling, Layers, Objects
- 2D Space Shooter Part 2: Background
- 2D Space Shooter Part 3: Ships
- 2D Space Shooter Part 4: Player
- 2D Space Shooter Part 5: Firing
- 2D Space Shooter Part 6: Enemies
- 2D Space Shooter Part 7: Boosters
- 2D Space Shooter Part 8: Score
- 2D Space Shooter Part 9: Effects
- 2D Space Shooter Part 10: Going further
Next: 2D Space Shooter Part 1: Planning, Tooling, Layers, Objects