Search results
From GiderosMobile
- '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>2 KB (230 words) - 15:27, 13 July 2023
- Shortcut function to determine if either body is inactive.368 bytes (46 words) - 17:46, 12 July 2023
- ...ew body''<br/><!--GIDEROSMTD:r3d.World:createBody(transform) creates a new body--> ...estroys a body''<br/><!--GIDEROSMTD:r3d.World:destroyBody(body) destroys a body-->3 KB (473 words) - 20:12, 15 April 2022
- # '''create your body''' => [[r3d.World:createBody]] # '''define the shape of your body''' => example: a sphere [[r3d.SphereShape.new]]2 KB (296 words) - 15:32, 13 July 2023
- --so we can for example get body local body = fixture:getBody()2 KB (373 words) - 15:27, 13 July 2023
- --getting body of fixture local body = fixtures[i]:getBody()1 KB (175 words) - 15:27, 13 July 2023
- '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>1 KB (158 words) - 15:27, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Enables or disables gravity force on the body. Default is '''true'''.424 bytes (52 words) - 15:31, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Allows or disallows a body to sleep.429 bytes (51 words) - 15:31, 13 July 2023
- A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum for --create empty box2d body for joint3 KB (378 words) - 02:57, 1 December 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> This wakes up the body.435 bytes (57 words) - 17:57, 12 July 2023
- '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>1 KB (167 words) - 15:27, 13 July 2023
- '''bodyA''': (b2.Body) The first attached body.<br /> '''bodyB''': (b2.Body) The second attached body.<br />11 KB (1,642 words) - 15:27, 13 July 2023
- '''Creating Box2d body and moving Bitmap along the body''' local body = world:createBody{type = b2.DYNAMIC_BODY}5 KB (762 words) - 15:27, 13 July 2023
- '''bodyA''': (b2.Body) the first attached body<br/> '''bodyB''': (b2.Body) the second attached body<br/>1 KB (190 words) - 15:26, 13 July 2023
- local body = world:createBody{type = b2.STATIC_BODY} local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2 KB (213 words) - 17:51, 12 July 2023
- '''Class:''' [[b2.Body]]<br/> (number) = b2.Body:getAngle()328 bytes (40 words) - 18:19, 12 July 2023
- ...y shape (also called fixture) is what links a given collision shape to the body it has been added. ...e to get or set parameters of the given collision shape in that particular body.2 KB (245 words) - 22:58, 17 December 2020
- --create empty box2d body for joint local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)2 KB (225 words) - 02:54, 1 December 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the world body origin position.393 bytes (51 words) - 18:11, 12 July 2023