R3d.Body:testPointInside
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.Body
Description
Checks if a point is inside any collision shapes of the body.
(bool) = r3d.Body:testPointInside(x,y,z)
Parameters
x: (number) the position of the point in the X axis world coordinate
y: (number) the position of the point in the Y axis world coordinate
z: (number) the position of the point in the Z axis world coordinate
Return values
Returns (boolean) true if a point is inside any collision shapes of the body.
Example
bool = ship.body:testPointInside(0, 4, 0))
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyLocalForceAtCenterOfMass
- R3d.Body:applyLocalForceAtLocalPosition
- R3d.Body:applyLocalForceAtWorldPosition
- R3d.Body:applyLocalTorque
- R3d.Body:applyWorldForceAtCenterOfMass
- R3d.Body:applyWorldForceAtLocalPosition
- R3d.Body:applyWorldForceAtWorldPosition
- R3d.Body:applyWorldTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularLockAxisFactor
- R3d.Body:getAngularVelocity
- R3d.Body:getForce
- R3d.Body:getLinearDamping
- R3d.Body:getLinearLockAxisFactor
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTorque
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:resetForce
- R3d.Body:resetTorque
- R3d.Body:setAngularDamping
- R3d.Body:setAngularLockAxisFactor
- R3d.Body:setAngularVelocity
- R3d.Body:setIsActive
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setIsSleeping
- R3d.Body:setLinearDamping
- R3d.Body:setLinearLockAxisFactor
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setSprite
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside
- R3d.Body:updateMassPropertiesFromColliders