R3d.Body:applyTorque
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.Body
Description
Applies a torque to the body. <syntaxhighlight lang="lua"> r3d.Body:applyTorque(torqueX,torqueY,torqueZ) </source>
Parameters
torqueX: (number) applies a torque on the X axis
torqueY: (number) applies a torque on the Y axis
torqueZ: (number) applies a torque on the Z axis
Example
<syntaxhighlight lang="lua"> if isleft then ship.body:applyTorque(0, -24 * 64, 0) end </source>
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside