R3d.Body:applyTorque
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.Body
Description
Applies a torque to the body. <syntaxhighlight lang="lua"> r3d.Body:applyTorque(torqueX,torqueY,torqueZ) </source>
Parameters
torqueX: (number) applies a torque on the X axis
torqueY: (number) applies a torque on the Y axis
torqueZ: (number) applies a torque on the Z axis
Example
<syntaxhighlight lang="lua"> if isleft then ship.body:applyTorque(0, -24 * 64, 0) end </source>
- R3d.Body
 - R3d.Body.DYNAMIC BODY
 - R3d.Body.KINEMATIC BODY
 - R3d.Body.STATIC BODY
 - R3d.Body:applyForce
 - R3d.Body:applyTorque
 - R3d.Body:createFixture
 - R3d.Body:destroyFixture
 - R3d.Body:enableGravity
 - R3d.Body:getAngularDamping
 - R3d.Body:getAngularVelocity
 - R3d.Body:getLinearDamping
 - R3d.Body:getLinearVelocity
 - R3d.Body:getMass
 - R3d.Body:getTransform
 - R3d.Body:raycast
 - R3d.Body:setAngularDamping
 - R3d.Body:setAngularVelocity
 - R3d.Body:setIsAllowedToSleep
 - R3d.Body:setLinearDamping
 - R3d.Body:setLinearVelocity
 - R3d.Body:setMass
 - R3d.Body:setTransform
 - R3d.Body:setType
 - R3d.Body:testPointInside