Pixel:setTextureMatrix
From GiderosMobile
Available since: in development
Class: Pixel
Description
Sets the matrix of the Pixel's texture. <syntaxhighlight lang="lua"> Pixel:setTextureMatrix(matrix) </source>
Parameters
matrix: (Matrix) the matrix
Example
<syntaxhighlight lang="lua"> -- a pixel holding a repeatable power of 2 texture local tex = Texture.new("gfx/myimg.jpg", false, {wrap = TextureBase.REPEAT}) local img = Pixel.new(tex, tex:getWidth(), tex:getHeight()) stage:addChild(img) -- the matrix local m = Matrix.new() -- some vars local flow = 0 local flowspeed = 0.09
function onEnterFrame(e) flow += flowspeed m:setRotationZ(math.sin(flow)) -- rotate matrix on Z axis img:setTextureMatrix(m) -- apply modified matrix end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>