Pixel:setTextureMatrix

From GiderosMobile
Revision as of 14:30, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: in development
Class: Pixel

Description

Sets the matrix of the Pixel's texture. <syntaxhighlight lang="lua"> Pixel:setTextureMatrix(matrix) </source>

Parameters

matrix: (Matrix) the matrix

Example

<syntaxhighlight lang="lua"> -- a pixel holding a repeatable power of 2 texture local tex = Texture.new("gfx/myimg.jpg", false, {wrap = TextureBase.REPEAT}) local img = Pixel.new(tex, tex:getWidth(), tex:getHeight()) stage:addChild(img) -- the matrix local m = Matrix.new() -- some vars local flow = 0 local flowspeed = 0.09

function onEnterFrame(e) flow += flowspeed m:setRotationZ(math.sin(flow)) -- rotate matrix on Z axis img:setTextureMatrix(m) -- apply modified matrix end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>