R3d.Body:destroyFixture
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.Body
Description
Destroys a fixture. <syntaxhighlight lang="lua"> r3d.Body:destroyFixture(fixture) </source>
Parameters
fixture: (Fixture) the r3d fixture
Example
<syntaxhighlight lang="lua"> -- a ship local shipobj = loadObj("3d/ship", "ship.obj") shipobj.shape1 = r3d.SphereShape.new(shipheight / 2) shipobj.frontmass = 16 local shipvp = Viewport.new() shipvp:setContent(shipobj) shipvp:setPosition(0, shipheight * 8, 0) -- ship start position shipvp.body = world:createBody(shipvp:getMatrix()) local fixture = shipvp.body:createFixture(shipobj.shape1, nil, shipobj.frontmass)
-- later shipvp.body:destroyFixture(fixture) </source>
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside