R3d.Body:createFixture

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Revision as of 14:30, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: Gideros 2019.10
Class: R3d.Body

Description

Creates a new fixture. <syntaxhighlight lang="lua"> (fixture) = r3d.Body:createFixture(shape,transform,mass) </source>

Parameters

shape: (r3d.Shape) the r3d shape of the fixture
transform: (matrix) the initial position and orientation of the body in the world
mass: (number) the mass of the fixture

Example

<syntaxhighlight lang="lua"> local shipobj = loadObj("3d/ship", "ship.obj") shipobj.shape1 = r3d.SphereShape.new(8) local shipvp = Viewport.new() shipvp:setContent(shipobj) shipvp:setPosition(0, shipheight * 8, 0) -- ship start position shipvp.body = world:createBody(shipvp:getMatrix()) local m1 = Matrix.new() m1:setPosition(0, 0, -6) -- position shape1 in front of the ship local fixture = shipvp.body:createFixture(shipobj.shape1, m1, 100) -- shape, transform, mass </source>