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Last 8 Pages Viewed: Iad.isAvailable » Timer:setDelay » X Media:drawText » 2D Space Shooter Part 6: Enemies » B2 » 2D Space Shooter Part 6: Enemies » B2.Body:isFixedRotation » R3d.Body:getAngularDamping

R3d.Body:getAngularDamping

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Revision as of 03:57, 13 March 2021 by MoKaLux (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Available since: Gideros 2020.2
Class: R3d.Body

Description

Gets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).

(number) = r3d.Body:getAngularDamping()

Return values

Returns (number) the body angular damping



  • R3d.Body
  • R3d.Body.DYNAMIC BODY
  • R3d.Body.KINEMATIC BODY
  • R3d.Body.STATIC BODY
  • R3d.Body:applyForce
  • R3d.Body:applyTorque
  • R3d.Body:createFixture
  • R3d.Body:destroyFixture
  • R3d.Body:enableGravity
  • R3d.Body:getAngularDamping
  • R3d.Body:getAngularVelocity
  • R3d.Body:getLinearDamping
  • R3d.Body:getLinearVelocity
  • R3d.Body:getMass
  • R3d.Body:getMaterial
  • R3d.Body:getTransform
  • R3d.Body:raycast
  • R3d.Body:setAngularDamping
  • R3d.Body:setAngularVelocity
  • R3d.Body:setIsAllowedToSleep
  • R3d.Body:setLinearDamping
  • R3d.Body:setLinearVelocity
  • R3d.Body:setMass
  • R3d.Body:setMaterial
  • R3d.Body:setTransform
  • R3d.Body:setType
  • R3d.Body:testPointInside

  • R3d.Body
  • ReactPhysics3D
Retrieved from ‘https://wiki.gideros.rocks/index.php?title=R3d.Body:getAngularDamping&oldid=17501’
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  • ReactPhysics3D

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      • This page was last modified on 13 July 2023, at 15:32.
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