R3d.Fixture:setMaterial
From GiderosMobile
Revision as of 20:52, 17 December 2020 by MoKaLux (talk | contribs) (MoKaLux moved page R3d.Body:setMaterial to R3d.Fixture:setMaterial: update to r3d v0.8)
Available since: Gideros 2019.10
Class: R3d.Body
Description
Sets the body material (bounciness, frictionCoefficient, rollingResistance).
r3d.Body:setMaterial(material)
Parameters
material: (table) the body material table
Example
local mat = shipvp.body:getMaterial()
mat.bounciness = 0.1 -- default = 0.5
mat.frictionCoefficient = 0.5 -- default = 0.3
mat.rollingResistance = 1 -- default = 0 no rolling resistance
shipvp.body:setMaterial(mat)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside