Event.PRE SOLVE

From GiderosMobile
Revision as of 09:29, 24 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2011.6
Value: preSolve
Defined by: b2.World

Description

This event is usually dispatched after `Event.BEGIN_CONTACT` and can be dispatched multiple times on each reaction between objects. Usually in this event you can cancel or modify collisions in other ways using `event.contact` object.

Parameters

contact: (b2.Contact) Contains instance of `b2.Contact` holding information about this collision
fixtureA: (b2.Fixture) Contains instance of `b2.Fixture` of first colliding body
fixtureB: (b2.Fixture) Contains instance of `b2.Fixture` of second colliding body