R3d.Body:setTransform
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.Body
Description
Sets the body location and rotation transform matrix. <syntaxhighlight lang="lua"> r3d.Body:setTransform(transform) </source>
Parameters
transform: (matrix) the final position and orientation of the body in the world
Example
<syntaxhighlight lang="lua"> m = shipvp.body:getTransform() m:setPosition(0, shipheight * 5, 0) m:setRotationX(20) m:setRotationY(20) m:setRotationZ(20) shipvp.body:setTransform(m) shipobj:setMatrix(m) </source>
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside