Difference between revisions of "R3d.Body:setAngularVelocity"
From GiderosMobile
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Sets the body angular velocity. | Sets the body angular velocity. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| − | r3d.Body:setAngularVelocity( | + | r3d.Body:setAngularVelocity(avx,avy,avz) |
</syntaxhighlight> | </syntaxhighlight> | ||
=== Parameters === | === Parameters === | ||
| − | '''number''': (number) body angular velocity | + | '''avx''': (number) new body angular x velocity in meters per second<br/> |
| + | '''avy''': (number) new body angular y velocity in meters per second<br/> | ||
| + | '''avz''': (number) new body angular z velocity in meters per second<br/> | ||
=== Example === | === Example === | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| + | player1.body:setAngularVelocity(0, 1, 0) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{R3d.Body}} | {{R3d.Body}} | ||
Latest revision as of 10:08, 18 December 2025
Available since: Gideros 2020.2
Class: R3d.Body
Description
Sets the body angular velocity.
r3d.Body:setAngularVelocity(avx,avy,avz)
Parameters
avx: (number) new body angular x velocity in meters per second
avy: (number) new body angular y velocity in meters per second
avz: (number) new body angular z velocity in meters per second
Example
player1.body:setAngularVelocity(0, 1, 0)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyLocalForceAtCenterOfMass
- R3d.Body:applyLocalForceAtLocalPosition
- R3d.Body:applyLocalForceAtWorldPosition
- R3d.Body:applyLocalTorque
- R3d.Body:applyWorldForceAtCenterOfMass
- R3d.Body:applyWorldForceAtLocalPosition
- R3d.Body:applyWorldForceAtWorldPosition
- R3d.Body:applyWorldTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getForce
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTorque
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:resetForce
- R3d.Body:resetTorque
- R3d.Body:setAngularDamping
- R3d.Body:setAngularLockAxisFactor
- R3d.Body:setAngularVelocity
- R3d.Body:setIsActive
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setIsSleeping
- R3d.Body:setLinearDamping
- R3d.Body:setLinearLockAxisFactor
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside