Difference between revisions of "R3d.Body:getAngularVelocity"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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Gets the body angular velocity. | Gets the body angular velocity. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| − | (number) = r3d.Body:getAngularVelocity() | + | (number), (number), (number) = r3d.Body:getAngularVelocity() |
</syntaxhighlight> | </syntaxhighlight> | ||
=== Return values === | === Return values === | ||
| − | '''Returns''' (number) the body angular velocity | + | '''Returns''' (number) the body angular x velocity in meters per second<br/> |
| + | '''Returns''' (number) the body angular y velocity in meters per second<br/> | ||
| + | '''Returns''' (number) the body angular z velocity in meters per second<br/> | ||
=== Example === | === Example === | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| + | print(player1.body:getAngularVelocity()) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{R3d.Body}} | {{R3d.Body}} | ||
Latest revision as of 10:04, 18 December 2025
Available since: Gideros 2020.2
Class: R3d.Body
Description
Gets the body angular velocity.
(number), (number), (number) = r3d.Body:getAngularVelocity()
Return values
Returns (number) the body angular x velocity in meters per second
Returns (number) the body angular y velocity in meters per second
Returns (number) the body angular z velocity in meters per second
Example
print(player1.body:getAngularVelocity())
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyLocalForceAtCenterOfMass
- R3d.Body:applyLocalForceAtLocalPosition
- R3d.Body:applyLocalForceAtWorldPosition
- R3d.Body:applyLocalTorque
- R3d.Body:applyWorldForceAtCenterOfMass
- R3d.Body:applyWorldForceAtLocalPosition
- R3d.Body:applyWorldForceAtWorldPosition
- R3d.Body:applyWorldTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getForce
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTorque
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:resetForce
- R3d.Body:resetTorque
- R3d.Body:setAngularDamping
- R3d.Body:setAngularLockAxisFactor
- R3d.Body:setAngularVelocity
- R3d.Body:setIsActive
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setIsSleeping
- R3d.Body:setLinearDamping
- R3d.Body:setLinearLockAxisFactor
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside