Difference between revisions of "R3d.Body.DYNAMIC BODY"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
m |
||
Line 1: | Line 1: | ||
'''Available since:''' Gideros 2019.10<br/> | '''Available since:''' Gideros 2019.10<br/> | ||
− | ''' | + | '''Value:''' 2<br/> |
− | ''' | + | '''Defined by:''' [[R3d.Body]]<br/> |
=== Description === | === Description === |
Latest revision as of 15:35, 28 May 2025
Available since: Gideros 2019.10
Value: 2
Defined by: R3d.Body
Description
A dynamic body can collide with other dynamic, static or kinematic bodies.
A dynamic body has:
- a non-zero mass
- a non-zero velocity determined by forces
- a position determined by the physics engine
r3d.Body.DYNAMIC_BODY
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside