Difference between revisions of "R3d.Body:destroyFixture"

From GiderosMobile
(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.Body<br/> === Description === Destroys a fixture. <source lang="lua"> r3d.Body:destroyFixture(fixture) </sour...")
 
m (Text replacement - "<source" to "<syntaxhighlight")
Line 4: Line 4:
 
=== Description ===
 
=== Description ===
 
Destroys a fixture.
 
Destroys a fixture.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
r3d.Body:destroyFixture(fixture)
 
r3d.Body:destroyFixture(fixture)
 
</source>
 
</source>
Line 12: Line 12:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- a ship
 
-- a ship
 
local shipobj = loadObj("3d/ship", "ship.obj")
 
local shipobj = loadObj("3d/ship", "ship.obj")

Revision as of 14:30, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.Body

Description

Destroys a fixture. <syntaxhighlight lang="lua"> r3d.Body:destroyFixture(fixture) </source>

Parameters

fixture: (Fixture) the r3d fixture

Example

<syntaxhighlight lang="lua"> -- a ship local shipobj = loadObj("3d/ship", "ship.obj") shipobj.shape1 = r3d.SphereShape.new(shipheight / 2) shipobj.frontmass = 16 local shipvp = Viewport.new() shipvp:setContent(shipobj) shipvp:setPosition(0, shipheight * 8, 0) -- ship start position shipvp.body = world:createBody(shipvp:getMatrix()) local fixture = shipvp.body:createFixture(shipobj.shape1, nil, shipobj.frontmass)

-- later shipvp.body:destroyFixture(fixture) </source>