Difference between revisions of "R3d.Body:setAngularDamping"
From GiderosMobile
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=== Description === | === Description === | ||
Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance). | Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance). | ||
− | < | + | <syntaxhighlight lang="lua"> |
r3d.Body:setAngularDamping(number) | r3d.Body:setAngularDamping(number) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
self.body = xworld:createBody(view:getMatrix()) | self.body = xworld:createBody(view:getMatrix()) | ||
self.body:setAngularDamping(1) | self.body:setAngularDamping(1) |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2020.2
Class: R3d.Body
Description
Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance). <syntaxhighlight lang="lua"> r3d.Body:setAngularDamping(number) </source>
Parameters
number: (number) body angular damping between 0 and 1 (default = 0 no damping)
Example
<syntaxhighlight lang="lua"> self.body = xworld:createBody(view:getMatrix()) self.body:setAngularDamping(1) </source>
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside