Difference between revisions of "R3d.Body.STATIC BODY"
From GiderosMobile
(Created page with "'''Available since:''' Gideros 2019.10<br/> '''<translate>Value</translate>:''' 0<br/> '''<translate>Defined by</translate>:''' R3d.Body<br/> === Description ===...") |
m (Text replacement - "<source" to "<syntaxhighlight") |
||
Line 10: | Line 10: | ||
*a zero velocity | *a zero velocity | ||
*a position which can be changed manually | *a position which can be changed manually | ||
− | < | + | <syntaxhighlight lang="lua"> |
r3d.Body.STATIC_BODY | r3d.Body.STATIC_BODY | ||
</source> | </source> | ||
{{R3d.Body}} | {{R3d.Body}} |
Revision as of 14:29, 13 July 2023
Available since: Gideros 2019.10
Value: 0
Defined by: R3d.Body
Description
A static body does not collide with other static or kinematic bodies.
A static body has:
- an infinite mass
- a zero velocity
- a position which can be changed manually
<syntaxhighlight lang="lua"> r3d.Body.STATIC_BODY </source>
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside