Difference between revisions of "B2.ParticleSystem:createParticleGroup"
From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight") |
m (Text replacement - "<source" to "<syntaxhighlight") |
||
Line 16: | Line 16: | ||
*'''''shape''''': the shape where particles will be added | *'''''shape''''': the shape where particles will be added | ||
*'''''lifetime''''': lifetime of the particle group in seconds. A value <= 0.0f indicates a particle group with infinite lifetime | *'''''lifetime''''': lifetime of the particle group in seconds. A value <= 0.0f indicates a particle group with infinite lifetime | ||
− | < | + | <syntaxhighlight lang="lua"> |
b2.ParticleSystem:createParticleGroup(particleGroupDef) | b2.ParticleSystem:createParticleGroup(particleGroupDef) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 24: | Line 24: | ||
=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
require "liquidfun" | require "liquidfun" | ||
local world = b2.World.new(0, 9.8) | local world = b2.World.new(0, 9.8) |
Revision as of 17:19, 12 July 2023
Available since: Gideros 2011.6
Class: b2.ParticleSystem
Description
Creates a group of multiple particles with the same properties. The possible table properties are:
- flags: the particle-behavior flags
- groupFlags: the group-construction flags
- position: the world position of the group. Moves the group's shape a distance equal to the value of position
- angle: the world angle of the group in radians. Rotates the shape by an angle equal to the value of angle
- linearVelocity: the linear velocity of the group's origin in world co-ordinates
- angularVelocity: the angular velocity of the group
- color: the color of all particles in the group
- alpha: the alpha of all particles in the group
- strength: the strength of cohesion among the particles in a group with flag b2.ParticleSystem.FLAG_ELASTIC or b2.ParticleSystem.FLAG_SPRING
- shape: the shape where particles will be added
- lifetime: lifetime of the particle group in seconds. A value <= 0.0f indicates a particle group with infinite lifetime
b2.ParticleSystem:createParticleGroup(particleGroupDef)
Parameters
particleGroupDef: (table) table with particle group data
Example
require "liquidfun"
local world = b2.World.new(0, 9.8)
local shape = b2.PolygonShape.new()
shape:setAsBox(128, 128)
local ps = world:createParticleSystem( { radius = 16 } )
ps:setTexture(Texture.new("gfx/myparticle.png"))
stage:addChild(ps)
ps:createParticleGroup({
shape = shape,
position = { x = 128, y = 128},
color = 0xffffff,
alpha=1,
flags=b2.ParticleSystem.FLAG_VISCOUS,
})
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE