Difference between revisions of "B2.Contact:setFriction"
From GiderosMobile
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=== Description === | === Description === | ||
Overrides the default friction fixture. You can call this in pre-solve event. This value persists until set or reset. | Overrides the default friction fixture. You can call this in pre-solve event. This value persists until set or reset. | ||
− | < | + | <syntaxhighlight lang="lua"> |
b2.Contact:setFriction(friction) | b2.Contact:setFriction(friction) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
function LevelX:onPreSolveContact(e) | function LevelX:onPreSolveContact(e) | ||
local bodyA = e.fixtureA:getBody() | local bodyA = e.fixtureA:getBody() |
Revision as of 16:40, 12 July 2023
Available since: Gideros 2012.09.6
Class: b2.Contact
Description
Overrides the default friction fixture. You can call this in pre-solve event. This value persists until set or reset. <syntaxhighlight lang="lua"> b2.Contact:setFriction(friction) </source>
Parameters
friction: (number) the new friction value
Example
<syntaxhighlight lang="lua"> function LevelX:onPreSolveContact(e) local bodyA = e.fixtureA:getBody() local bodyB = e.fixtureB:getBody() local platform, playable if bodyA.name == G_PTPLATFORM then platform = bodyA playable = bodyB elseif bodyB.name == G_PTPLATFORM then platform = bodyB playable = bodyA end if not platform then return end e.contact:setFriction(0.4) -- here ;-) end </source>
- B2.Contact
- B2.Contact:getChildIndexA
- B2.Contact:getChildIndexB
- B2.Contact:getFixtureA
- B2.Contact:getFixtureB
- B2.Contact:getFriction
- B2.Contact:getManifold
- B2.Contact:getRestitution
- B2.Contact:getWorldManifold
- B2.Contact:isTouching
- B2.Contact:resetFriction
- B2.Contact:resetRestitution
- B2.Contact:setEnabled
- B2.Contact:setFriction
- B2.Contact:setRestitution