Difference between revisions of "R3d.Body:getAngularDamping"
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=== Description === | === Description === | ||
− | Gets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the | + | Gets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance). |
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<source lang="lua"> | <source lang="lua"> | ||
(number) = r3d.Body:getAngularDamping() | (number) = r3d.Body:getAngularDamping() |
Revision as of 02:57, 13 March 2021
Available since: Gideros 2020.2
Class: R3d.Body
Description
Gets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
(number) = r3d.Body:getAngularDamping()
Return values
Returns (number) the body angular damping
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside