Difference between revisions of "B2.createDistanceJointDef"

From GiderosMobile
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m (Text replacement - "<source" to "<syntaxhighlight")
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(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a distance joint).
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a distance joint).
<source lang="lua">
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<syntaxhighlight lang="lua">
 
(table) = b2.createDistanceJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
(table) = b2.createDistanceJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
local jointDef = b2.createDistanceJointDef(body1, body2, 100, 100, 200, 100)
 
local jointDef = b2.createDistanceJointDef(body1, body2, 100, 100, 200, 100)
 
local distanceJoint = world:createJoint(jointDef)
 
local distanceJoint = world:createJoint(jointDef)

Revision as of 14:26, 13 July 2023

Available since: Gideros 2011.6
Class: b2

Description

Creates and returns a distance joint definition table with the bodies, anchors, and length using the world anchors.

(Please refer to b2.World:createJoint function for more information about all the information needed to create a distance joint). <syntaxhighlight lang="lua"> (table) = b2.createDistanceJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy) </source>

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB

Return values

Returns (table) a new distance joint definition table

Example

<syntaxhighlight lang="lua"> local jointDef = b2.createDistanceJointDef(body1, body2, 100, 100, 200, 100) local distanceJoint = world:createJoint(jointDef) --by default length between two bodies is the length they have between them when joint was created but it is possible to change it using: distanceJoint:setLength(200) distanceJoint:setDampingRatio(0.5) distanceJoint:setFrequency(4) </source>





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