Difference between revisions of "Pixel:setTexturePosition"
From GiderosMobile
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=== Description ===  | === Description ===  | ||
Sets the texture's position.  | Sets the texture's position.  | ||
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Pixel:setTexturePosition(x,y)  | Pixel:setTexturePosition(x,y)  | ||
</source>  | </source>  | ||
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=== Example ===  | === Example ===  | ||
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-- a pixel holding a repeatable power of 2 texture  | -- a pixel holding a repeatable power of 2 texture  | ||
local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT})  | local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT})  | ||
Revision as of 14:30, 13 July 2023
Available since: Gideros 2011.6
Class: Pixel
Description
Sets the texture's position. <syntaxhighlight lang="lua"> Pixel:setTexturePosition(x,y) </source>
Parameters
x: (number) x-coordinate of texture 
y: (any) y-coordinate of texture 
Example
<syntaxhighlight lang="lua"> -- a pixel holding a repeatable power of 2 texture local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT}) local img = Pixel.new(tex, tex:getWidth(), tex:getHeight()) stage:addChild(img) -- some vars local flow = 0 local flowspeed = 1
function onEnterFrame(e) flow += flowspeed img:setTexturePosition(0, flow) -- move the texture pixel on y axis end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>