Difference between revisions of "B2.ParticleSystem:createParticle"
From GiderosMobile
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and returns the particle id. | and returns the particle id. | ||
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(number) = b2.ParticleSystem:createParticle(particleDef) | (number) = b2.ParticleSystem:createParticle(particleDef) | ||
</source> | </source> |
Revision as of 16:35, 12 July 2023
Available since: Gideros 2015.06.30
Class: b2.ParticleSystem
Description
Creates a new particle. Accepts table with possible keys:
- flags
- position
- velocity
- color
- alpha
and returns the particle id. <syntaxhighlight lang="lua"> (number) = b2.ParticleSystem:createParticle(particleDef) </source>
Parameters
particleDef: (table) table with particle data
Return values
Returns (number) particle id
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE