Difference between revisions of "B2.DistanceJoint:setFrequency"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | |||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
− | '''Class:''' [[ | + | '''Class:''' [[b2.DistanceJoint]]<br/> |
=== Description === | === Description === | ||
− | Sets the mass-spring-damper frequency in Hertz. | + | Sets the mass-spring-damper frequency in Hertz, that is the speed of oscillation also known as the harmonic motion. |
<source lang="lua"> | <source lang="lua"> | ||
b2.DistanceJoint:setFrequency(frequency) | b2.DistanceJoint:setFrequency(frequency) | ||
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=== Parameters === | === Parameters === | ||
− | '''frequency''': (number) the mass-spring-damper frequency in Hertz <br/> | + | '''frequency''': (number) the mass-spring-damper frequency in Hertz (usually between 1 and 5)<br/> |
+ | |||
+ | === Example === | ||
+ | '''This is some code from an actual game ;-)''' | ||
+ | <source lang="lua"> | ||
+ | self.body.ground = self.world:createBody({}) | ||
+ | if g_currentlevel == 1 then | ||
+ | self.body.ground:setPosition(xposx, xposy) | ||
+ | local jointDef = b2.createDistanceJointDef(self.body.ground, self.body, xposx, xposy - 128, xposx, xposy) | ||
+ | self.body.joint = self.world:createJoint(jointDef) | ||
+ | self.body.joint:setDampingRatio(0.5) | ||
+ | self.body.joint:setFrequency(1.2) | ||
+ | end | ||
+ | </source> | ||
{{B2.DistanceJoint}} | {{B2.DistanceJoint}} |
Revision as of 08:42, 8 January 2022
Available since: Gideros 2011.6
Class: b2.DistanceJoint
Description
Sets the mass-spring-damper frequency in Hertz, that is the speed of oscillation also known as the harmonic motion.
b2.DistanceJoint:setFrequency(frequency)
Parameters
frequency: (number) the mass-spring-damper frequency in Hertz (usually between 1 and 5)
Example
This is some code from an actual game ;-)
self.body.ground = self.world:createBody({})
if g_currentlevel == 1 then
self.body.ground:setPosition(xposx, xposy)
local jointDef = b2.createDistanceJointDef(self.body.ground, self.body, xposx, xposy - 128, xposx, xposy)
self.body.joint = self.world:createJoint(jointDef)
self.body.joint:setDampingRatio(0.5)
self.body.joint:setFrequency(1.2)
end