Difference between revisions of "Pixel:setTextureMatrix"
From GiderosMobile
(added example) |
|||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' in development<br/> | |
− | ''' | + | '''Class:''' [[Special:MyLanguage/Pixel|Pixel]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Sets the matrix of the Pixel's texture. | |
<source lang="lua"> | <source lang="lua"> | ||
− | + | Pixel:setTextureMatrix(matrix) | |
+ | </source> | ||
+ | |||
+ | === Parameters === | ||
+ | '''matrix''': (Matrix) the matrix<br/> | ||
+ | |||
+ | === Example === | ||
+ | <source lang="lua"> | ||
+ | -- a pixel holding a repeatable power of 2 texture | ||
+ | local tex = Texture.new("gfx/myimg.jpg", false, {wrap = TextureBase.REPEAT}) | ||
+ | local img = Pixel.new(tex, tex:getWidth(), tex:getHeight()) | ||
+ | stage:addChild(img) | ||
+ | -- the matrix | ||
+ | local m = Matrix.new() | ||
+ | -- some vars | ||
+ | local flow = 0 | ||
+ | local flowspeed = 0.09 | ||
+ | |||
+ | function onEnterFrame(e) | ||
+ | flow += flowspeed | ||
+ | m:setRotationZ(math.sin(flow)) -- rotate matrix on Z axis | ||
+ | img:setTextureMatrix(m) -- apply modified matrix | ||
+ | end | ||
+ | |||
+ | stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) | ||
</source> | </source> | ||
− | |||
− | |||
{{Pixel}} | {{Pixel}} |
Revision as of 20:26, 12 November 2020
Available since: in development
Class: Pixel
Description
Sets the matrix of the Pixel's texture.
Pixel:setTextureMatrix(matrix)
Parameters
matrix: (Matrix) the matrix
Example
-- a pixel holding a repeatable power of 2 texture
local tex = Texture.new("gfx/myimg.jpg", false, {wrap = TextureBase.REPEAT})
local img = Pixel.new(tex, tex:getWidth(), tex:getHeight())
stage:addChild(img)
-- the matrix
local m = Matrix.new()
-- some vars
local flow = 0
local flowspeed = 0.09
function onEnterFrame(e)
flow += flowspeed
m:setRotationZ(math.sin(flow)) -- rotate matrix on Z axis
img:setTextureMatrix(m) -- apply modified matrix
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)