Difference between revisions of "Pixel:setTexture"
From GiderosMobile
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__NOTOC__  | __NOTOC__  | ||
| − | + | '''Available since:''' Gideros 2016.12<br/>  | |
| − | '''  | + | '''Class:''' [[Pixel]]<br/>  | 
| − | '''  | + | |
| − | ===   | + | === Description ===  | 
| − | + | Associates a texture to the pixel.  | |
<source lang="lua">  | <source lang="lua">  | ||
| − | + | Pixel:setTexture(texture,slot,matrix)  | |
</source>  | </source>  | ||
| − | ===   | + | |
| − | '''texture''': (TextureBase or   | + | === Parameters ===  | 
| − | '''slot''': (number)   | + | '''texture''': (TextureBase or TextureRegion) the texture to associate to the pixel, or nil to deassociate<br/>  | 
| − | '''matrix''': (Matrix)   | + | '''slot''': (number) the texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader '''optional'''<br/>  | 
| + | '''matrix''': (Matrix) an optional transform for the texture '''optional'''<br/>  | ||
{{Pixel}}  | {{Pixel}}  | ||
Revision as of 23:53, 21 October 2021
Available since: Gideros 2016.12
Class: Pixel
Description
Associates a texture to the pixel.
Pixel:setTexture(texture,slot,matrix)
Parameters
texture: (TextureBase or TextureRegion) the texture to associate to the pixel, or nil to deassociate
slot: (number) the texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader optional
matrix: (Matrix) an optional transform for the texture optional