Difference between revisions of "Pixel:setTexture"
From GiderosMobile
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'''slot''': (number) <translate>The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader.</translate> '''optional'''<br/> | '''slot''': (number) <translate>The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader.</translate> '''optional'''<br/> | ||
'''matrix''': (Matrix) <translate>an optional transform for the texture</translate> '''optional'''<br/> | '''matrix''': (Matrix) <translate>an optional transform for the texture</translate> '''optional'''<br/> | ||
+ | |||
+ | {{Pixel}} |
Revision as of 22:33, 3 December 2019
Available since: in development
Class: Pixel
Description
Associate a texture to this pixel
Pixel:setTexture(texture,slot,matrix)
Parameters
texture: (TextureBase or TexteureRegion) The texture to associate to this pixel, or nil to deassociate.
slot: (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. optional
matrix: (Matrix) an optional transform for the texture optional