Difference between revisions of "B2.setScale"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | ''' | + | <languages /> |
− | === | + | '''Available since:''' Gideros 2011.6<br/> |
− | + | '''Class:''' [[Special:MyLanguage/b2|b2]]<br/> | |
− | Box2D is tuned for MKS (meters-kilogram-second) units and the size of moving objects should roughly between 0.1 and 10 meters. | + | |
− | If you directly use the pixels as your units, | + | === Description === |
− | + | Box2D is tuned for MKS (meters-kilogram-second) units and the size of moving objects should be roughly between 0.1 and 10 meters. | |
− | Gideros uses an internal scale system to convert between meters and pixels. By default, the value of this scale is 30 | + | |
− | which means 1 meter = 30 pixels. This is a global value and | + | If you directly use the pixels as your units, this will unfortunately lead to a poor simulation and possibly weird behavior. |
− | value once before any physical objects are instantiated (e.g. right after calling | + | |
− | < | + | Gideros uses an internal scale system to convert between meters and pixels. By default, the value of this scale is 30, which means 1 meter = 30 pixels. This is a global value and affects all the physics system. Therefore, it is recommended to set this value once before any physical objects are instantiated (e.g. right after calling ''require "box2d"'') |
− | + | <syntaxhighlight lang="lua"> | |
− | + | b2.setScale(scale) | |
− | </ | + | </syntaxhighlight> |
− | === | + | |
− | '''scale''': (number) | + | === Parameters === |
+ | '''scale''': (number) the global pixels to meters scale <br/> | ||
+ | |||
+ | {{B2}} |
Latest revision as of 14:26, 13 July 2023
Available since: Gideros 2011.6
Class: b2
Description
Box2D is tuned for MKS (meters-kilogram-second) units and the size of moving objects should be roughly between 0.1 and 10 meters.
If you directly use the pixels as your units, this will unfortunately lead to a poor simulation and possibly weird behavior.
Gideros uses an internal scale system to convert between meters and pixels. By default, the value of this scale is 30, which means 1 meter = 30 pixels. This is a global value and affects all the physics system. Therefore, it is recommended to set this value once before any physical objects are instantiated (e.g. right after calling require "box2d")
b2.setScale(scale)
Parameters
scale: (number) the global pixels to meters scale