Difference between revisions of "B2.createPrismaticJointDef"
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__NOTOC__ | __NOTOC__ | ||
− | ''' | + | <languages /> |
− | === | + | '''Available since:''' Gideros 2011.6<br/> |
− | + | '''Class:''' [[Special:MyLanguage/b2|b2]]<br/> | |
− | Creates and returns a prismatic joint definition table with the bodies, anchors, axis, and reference angle using the world anchor and world axis. | + | |
− | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a prismatic joint). | + | === Description === |
− | + | Creates and returns a prismatic joint definition table with the bodies, anchors, axis, and reference angle using the world anchor and world axis. | |
− | < | + | |
+ | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a prismatic joint). | ||
+ | <syntaxhighlight lang="lua"> | ||
(table) = b2.createPrismaticJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) | (table) = b2.createPrismaticJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) | ||
− | </ | + | </syntaxhighlight> |
− | === | + | |
− | '''bodyA''': (b2.Body) | + | === Parameters === |
− | '''bodyB''': (b2.Body) | + | '''bodyA''': (b2.Body) the first attached body <br/> |
− | '''anchorx''': (number) | + | '''bodyB''': (b2.Body) the second attached body <br/> |
− | '''anchory''': (number) | + | '''anchorx''': (number) the x coordinate of the world anchor point <br/> |
− | '''axisx''': (number) | + | '''anchory''': (number) the y coordinate of the world anchor point <br/> |
− | '''axisy''': (number) | + | '''axisx''': (number) the x coordinate of the world axis <br/> |
− | === | + | '''axisy''': (number) the y coordinate of the world axis <br/> |
− | ''' | + | |
− | === | + | === Return values === |
− | + | '''Returns''' (table) A new prismatic joint definition table<br/> | |
− | < | + | |
+ | === Examples === | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) | ||
ground:setPosition(465, 480) | ground:setPosition(465, 480) | ||
− | --axisx, | + | --axisx, axisy values usually between 0 and 1 |
− | --0 | + | --0 0 moves freely |
− | --0 | + | --0 1 moves on y axis |
− | --1 | + | --1 0 moves on x axis |
− | --1 | + | --1 1 moves on diagonal |
local jointDef = b2.createPrismaticJointDef(body, ground, 350, 100, 0.3, 1) | local jointDef = b2.createPrismaticJointDef(body, ground, 350, 100, 0.3, 1) | ||
− | local prismaticJoint = world:createJoint(jointDef)</ | + | local prismaticJoint = world:createJoint(jointDef) |
+ | </syntaxhighlight> | ||
+ | |||
+ | {{B2}} |
Latest revision as of 14:27, 13 July 2023
Available since: Gideros 2011.6
Class: b2
Description
Creates and returns a prismatic joint definition table with the bodies, anchors, axis, and reference angle using the world anchor and world axis.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a prismatic joint).
(table) = b2.createPrismaticJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy)
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorx: (number) the x coordinate of the world anchor point
anchory: (number) the y coordinate of the world anchor point
axisx: (number) the x coordinate of the world axis
axisy: (number) the y coordinate of the world axis
Return values
Returns (table) A new prismatic joint definition table
Examples
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(465, 480)
--axisx, axisy values usually between 0 and 1
--0 0 moves freely
--0 1 moves on y axis
--1 0 moves on x axis
--1 1 moves on diagonal
local jointDef = b2.createPrismaticJointDef(body, ground, 350, 100, 0.3, 1)
local prismaticJoint = world:createJoint(jointDef)