Difference between revisions of "B2.DistanceJoint:setFrequency"

From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight")
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 +
'''Class:''' [[b2.DistanceJoint]]<br/>
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=== Description ===
 
=== Description ===
<br />
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Sets the mass-spring-damper frequency in Hertz, that is the speed of oscillation also known as the harmonic motion.
Sets the mass-spring-damper frequency in Hertz.<br />
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<syntaxhighlight lang="lua">
<br />
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b2.DistanceJoint:setFrequency(frequency)
<source lang="lua">
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</syntaxhighlight>
b2.DistanceJoint:setFrequency(frequency)
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</source>
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For a rigid distance joint you would set the frequency equals to 0 and the damping equals to 1.
 +
 
 
=== Parameters ===
 
=== Parameters ===
'''frequency''': (number) the mass-spring-damper frequency in Hertz <br/>
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'''frequency''': (number) the mass-spring-damper frequency in Hertz (usually between 1 and 5)<br/>
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 +
=== Example ===
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'''This is some code from an actual game ;-)'''
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<syntaxhighlight lang="lua">
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self.body.ground = self.world:createBody({})
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if g_currentlevel == 1 then
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self.body.ground:setPosition(xposx, xposy)
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local jointDef = b2.createDistanceJointDef(self.body.ground, self.body, xposx, xposy - 128, xposx, xposy)
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self.body.joint = self.world:createJoint(jointDef)
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self.body.joint:setDampingRatio(0.5)
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self.body.joint:setFrequency(1.2)
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end
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</syntaxhighlight>
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 +
{{B2.DistanceJoint}}

Latest revision as of 17:07, 12 July 2023

Available since: Gideros 2011.6
Class: b2.DistanceJoint

Description

Sets the mass-spring-damper frequency in Hertz, that is the speed of oscillation also known as the harmonic motion.

b2.DistanceJoint:setFrequency(frequency)

For a rigid distance joint you would set the frequency equals to 0 and the damping equals to 1.

Parameters

frequency: (number) the mass-spring-damper frequency in Hertz (usually between 1 and 5)

Example

This is some code from an actual game ;-)

self.body.ground = self.world:createBody({})
if g_currentlevel == 1 then
	self.body.ground:setPosition(xposx, xposy)
	local jointDef = b2.createDistanceJointDef(self.body.ground, self.body, xposx, xposy - 128, xposx, xposy)
	self.body.joint = self.world:createJoint(jointDef)
	self.body.joint:setDampingRatio(0.5)
	self.body.joint:setFrequency(1.2)
end




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