Difference between revisions of "Tutorial - tiny-ecs beatemup"

From GiderosMobile
 
(2 intermediate revisions by the same user not shown)
Line 23: Line 23:
 
* '''[[Tuto tiny-ecs beatemup Part 4 LevelX]]'''
 
* '''[[Tuto tiny-ecs beatemup Part 4 LevelX]]'''
 
* '''[[Tuto tiny-ecs beatemup Part 5 ePlayer1]]'''
 
* '''[[Tuto tiny-ecs beatemup Part 5 ePlayer1]]'''
* '''[[Tuto tiny-ecs beatemup Part 6 ECS Components]]''' '''''WIP'''''
+
* '''[[Tuto tiny-ecs beatemup Part 6 ECS Components]]'''
 +
* '''[[Tuto tiny-ecs beatemup Part 7 Enemies]]'''
 +
* '''[[Tuto tiny-ecs beatemup Part 8 Breakables]]'''
 +
* '''[[Tuto tiny-ecs beatemup Part 9 Systems]]''' '''''WIP'''''
  
  

Latest revision as of 23:46, 20 November 2024

Hello developer!

In this tutorial, we will code a beat'em up:

Beu 01.png Beu 03.png

PS: all assets are cc0 so I can share them with you!

To get us up to speed and focus on the main mechanics of the game, we will use Gideros Game Template1
We will also use Tiny-ecs. If don't know what ECS is, there is this nice intro to Gideros and the ECS paradigm: Tutorial - tiny-ecs demo

The game will have three levels, you can decide to play in easy, normal or hard mode. There is no real story to the game so you can make your own.

You will control the player with the keyboard (key remapping included). The player will kick, jump and punch and the enemies will have basic AI.


Let's do it!


Written Tutorials