Difference between revisions of "R3d.Body:createFixture"
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=== Parameters === | === Parameters === | ||
| − | '''shape''': (r3d.Shape) the r3d shape of the fixture<br/> | + | '''shape''': (r3d.Shape) the r3d shape of the fixture (one of '''[[R3d.Shape]]''')<br/> |
| − | '''transform''': (matrix) the initial position and orientation of the body | + | '''transform''': (matrix) the initial position and orientation of the fixture relative to the body<br/> |
'''mass''': (number) the mass of the fixture<br/> | '''mass''': (number) the mass of the fixture<br/> | ||
Latest revision as of 15:24, 16 December 2025
Available since: Gideros 2019.10
Class: R3d.Body
Description
Creates a new fixture.
(fixture) = r3d.Body:createFixture(shape,transform,mass)
Parameters
shape: (r3d.Shape) the r3d shape of the fixture (one of R3d.Shape)
transform: (matrix) the initial position and orientation of the fixture relative to the body
mass: (number) the mass of the fixture
Example
local shipobj = loadObj("3d/ship", "ship.obj")
shipobj.shape1 = r3d.SphereShape.new(8)
local shipvp = Viewport.new()
shipvp:setContent(shipobj)
shipvp:setPosition(0, shipheight * 8, 0) -- ship start position
shipvp.body = world:createBody(shipvp:getMatrix())
local m1 = Matrix.new()
m1:setPosition(0, 0, -6) -- position shape1 in front of the ship
local fixture = shipvp.body:createFixture(shipobj.shape1, m1, 100) -- shape, transform, mass
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyLocalForceAtCenterOfMass
- R3d.Body:applyLocalForceAtLocalPosition
- R3d.Body:applyLocalForceAtWorldPosition
- R3d.Body:applyLocalTorque
- R3d.Body:applyWorldForceAtCenterOfMass
- R3d.Body:applyWorldForceAtLocalPosition
- R3d.Body:applyWorldForceAtWorldPosition
- R3d.Body:applyWorldTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside