Difference between revisions of "R3d.Body:setAngularDamping"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
 
=== Description ===
 
=== Description ===
 
Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
 
Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
r3d.Body:setAngularDamping(number)
 
r3d.Body:setAngularDamping(number)
</source>
+
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
Line 12: Line 12:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
self.body = xworld:createBody(view:getMatrix())
 
self.body = xworld:createBody(view:getMatrix())
 
self.body:setAngularDamping(1)
 
self.body:setAngularDamping(1)
</source>
+
</syntaxhighlight>
  
 
{{R3d.Body}}
 
{{R3d.Body}}

Latest revision as of 14:32, 13 July 2023

Available since: Gideros 2020.2
Class: R3d.Body

Description

Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).

r3d.Body:setAngularDamping(number)

Parameters

number: (number) body angular damping between 0 and 1 (default = 0 no damping)

Example

self.body = xworld:createBody(view:getMatrix())
self.body:setAngularDamping(1)