Difference between revisions of "Pixel:setTexturePosition"
From GiderosMobile
 (added example)  | 
				|||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
__NOTOC__  | __NOTOC__  | ||
| − | '''Available since:''' Gideros   | + | '''Available since:''' Gideros 2016.12<br/>  | 
| − | '''Class:''' [[  | + | '''Class:''' [[Pixel]]<br/>  | 
=== Description ===  | === Description ===  | ||
| − | Sets the texture  | + | Sets the texture position inside the Pixel.  | 
| − | <  | + | <syntaxhighlight lang="lua">  | 
Pixel:setTexturePosition(x,y)  | Pixel:setTexturePosition(x,y)  | ||
| − | </  | + | </syntaxhighlight>  | 
=== Parameters ===  | === Parameters ===  | ||
| − | '''x''': (number) x  | + | '''x''': (number) Pixel texture x coordinate<br/>  | 
| − | '''y''': (  | + | '''y''': (number) Pixel texture y coordinate<br/>  | 
=== Example ===  | === Example ===  | ||
| − | <  | + | <syntaxhighlight lang="lua">  | 
| − | -- a pixel holding a   | + | -- a pixel holding a power of 2 repeatable texture  | 
local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT})  | local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT})  | ||
local img = Pixel.new(tex, tex:getWidth(), tex:getHeight())  | local img = Pixel.new(tex, tex:getWidth(), tex:getHeight())  | ||
| Line 29: | Line 29: | ||
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)  | stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)  | ||
| − | </  | + | </syntaxhighlight>  | 
{{Pixel}}  | {{Pixel}}  | ||
Latest revision as of 01:47, 8 November 2023
Available since: Gideros 2016.12
Class: Pixel
Description
Sets the texture position inside the Pixel.
Pixel:setTexturePosition(x,y)
Parameters
x: (number) Pixel texture x coordinate
y: (number) Pixel texture y coordinate
Example
-- a pixel holding a power of 2 repeatable texture
local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT})
local img = Pixel.new(tex, tex:getWidth(), tex:getHeight())
stage:addChild(img)
-- some vars
local flow = 0
local flowspeed = 1
function onEnterFrame(e)
	flow += flowspeed
	img:setTexturePosition(0, flow) -- move the texture pixel on y axis
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)