Difference between revisions of "R3d.Body:setTransform"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
Sets the body location and rotation transform matrix.
 
Sets the body location and rotation transform matrix.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
r3d.Body:setTransform(transform)
 
r3d.Body:setTransform(transform)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
m = shipvp.body:getTransform()
 
m = shipvp.body:getTransform()
 
m:setPosition(0, shipheight * 5, 0)
 
m:setPosition(0, shipheight * 5, 0)
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shipvp.body:setTransform(m)
 
shipvp.body:setTransform(m)
 
shipobj:setMatrix(m)
 
shipobj:setMatrix(m)
</source>
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</syntaxhighlight>
  
 
{{R3d.Body}}
 
{{R3d.Body}}

Latest revision as of 14:32, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.Body

Description

Sets the body location and rotation transform matrix.

r3d.Body:setTransform(transform)

Parameters

transform: (matrix) the final position and orientation of the body in the world

Example

m = shipvp.body:getTransform()
m:setPosition(0, shipheight * 5, 0)
m:setRotationX(20)
m:setRotationY(20)
m:setRotationZ(20)
shipvp.body:setTransform(m)
shipobj:setMatrix(m)