Difference between revisions of "R3d.Body:getTransform"
From GiderosMobile
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(matrix) = r3d.Body:getTransform() | (matrix) = r3d.Body:getTransform() | ||
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=== Return values === | === Return values === | ||
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=== Example === | === Example === | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| − | </ | + | local m1 = cube.body:getTransform() |
| + | cube:setMatrix(m1) -- aligns the cube shape to its body transform | ||
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{{R3d.Body}} | {{R3d.Body}} | ||
Latest revision as of 09:19, 18 December 2025
Available since: Gideros 2019.10
Class: R3d.Body
Description
Gets the body transform.
(matrix) = r3d.Body:getTransform()
Return values
Returns (matrix) the body position and rotation matrix
Example
local m1 = cube.body:getTransform()
cube:setMatrix(m1) -- aligns the cube shape to its body transform
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyLocalForceAtCenterOfMass
- R3d.Body:applyLocalForceAtLocalPosition
- R3d.Body:applyLocalForceAtWorldPosition
- R3d.Body:applyLocalTorque
- R3d.Body:applyWorldForceAtCenterOfMass
- R3d.Body:applyWorldForceAtLocalPosition
- R3d.Body:applyWorldForceAtWorldPosition
- R3d.Body:applyWorldTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getForce
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTorque
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:resetForce
- R3d.Body:resetTorque
- R3d.Body:setAngularDamping
- R3d.Body:setAngularLockAxisFactor
- R3d.Body:setAngularVelocity
- R3d.Body:setIsActive
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setIsSleeping
- R3d.Body:setLinearDamping
- R3d.Body:setLinearLockAxisFactor
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside